That is something that you do not get in games with more guided experiences. There is also a satisfaction to finding something that you know not every player is going to see and knowing that you’ve had a unique experience. However, our feeling has always been that, as a player, knowing that such secrets exist in the world gives it a sense of mystery and provides a greater thrill and reward to exploration, even for the player who only finds a small portion of the secrets. Normally publishers would frown upon so much secret content because they feel that it is a bad investment to expend time and money developing content that will not benefit all players. We have been able to include so much optional and secret content because of the independence granted to us by crowdfunding. There are even remote side areas with unique boss encounters or quests waiting to be discovered. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. Other breakables lead to new paths through levels or open up hidden side areas. Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. Grim Dawn is loaded with secrets, from hidden treasure rooms and difficult to find quests, to alternate routes through levels and even entire secret levels not shown on the map! The dungeons of Cairn contain dozens of hidden stashes and treasure rooms concealed behind destructible walls. by sealing the door upon entering and disabling riftgates so that there is no escape except by gruesome death or fighting your way triumphantly to the end. Thankfully, there are those who know the secrets of the Gates of Anguish, and perhaps they will divulge this ancient knowledge with the right motivation. The entry to these floors is barred by a set of ancient doors which cannot be opened by any traditional means. The last two floors of this sprawling five-floor underground encompass the rogue-like dungeon. And in midst of action, there are some moral choices that makes you pause and think. Actually, it’s surprisingly a pretty good story for a fast action isometric RPG. The story of the grim dawn and the following Aetherial invasion is not a bad story, by all means. It is one of the most challenging dungeons in the game, featuring some of the strongest enemies and biggest rewards. A good story that needs better storytelling. The first such dungeon, known as the Steps of Torment, can be accessed in the wilderness of Act II. Unless you have started a hardcore character, you will not die permanently in Grim Dawn but we have tried to capture the thrill of rogue-likes in these special challenge dungeons. Rogue-likes are characterized by random layouts and permanent death that made the experience intense and final victory all the more satisfying. For those not familiar, “rogue-like” games were early predecessors to the modern action-RPG and the name is derived from the 1980’s game Rogue. At the pinnacle of challenge dungeons are what we call rogue-like dungeons.